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Devlog
Go Dig A Hole
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Devlog
Week 12 - Assets for Whiteboxes & Visual Improvements
January 12, 2023
by
erik.wtn
Previously we had just basic sprites for things such as keys, bounce pads and health boosts, so we created sprites for those. We decided on a mattress for bounce pads and a leg of chicken for health b...
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Week 11 - Polishing and Bug Fixing
January 12, 2023
by
erik.wtn
We fixed some visual issues, such as the enemy's health bars, as they would get reversed when the enemy sprite was flipped. Further, we set up the code to trigger animations that were previously made...
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Week 10 - QOL Improvements
January 12, 2023
by
erik.wtn
This week, we looked at playtest feedback to address some of the most common complaints about gameplay. The first is the dirt-breaking mechanic, where initially, you had to break one at a time by clic...
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Week 9 - Enemy Improvements
December 03, 2022
by
eboot
This week, we got to work on improving the games' enemies. We decided to make them mining robots that use a laser to attack. Since they are robots, we decided to make their movements stiff and robotic...
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Week 8: Animation, Assets & UI
November 17, 2022
by
erik.wtn
During this week, we focused on implementing feedback from playtesters and did an art pass on previously whiteboxed elements of the game. In addition, we implemented more animations for the player, su...
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Week 7 - Burndown Chart and Game Design Macro
November 17, 2022
by
eboot
This week, we moved into planning the next phase of our game. To do this, we used a game design macro chart and a burndown chart. On our game design macro, we wrote down every set piece in our game an...
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Final Week, Vertical Slice
November 05, 2022
by
erik.wtn
Much of our last week of development was spent polishing off the main mechanics for the game and reducing our scope in turn with the time we had left. Skipping some QOL additions such as a visual repr...
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Week 5 - Character
November 01, 2022
by
eboot
This week, we designed our character. Since our game mainly takes place within a cave, we decided our character should be a miner. He carries around a shovel and can use it to either dig holes or atta...
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Week 4 - Basic Mechanics
October 25, 2022
by
eboot
This week, we finished our game's basic mechanics. Our game, "Go Dig A Hole", is a platformer in which the player must run, jump and dig their way through to the goal. The player takes control of a mi...
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Week 3 - Nature - Davin A
October 12, 2022
by
dav1n
For the theme "nature" the first thing that came to mind was a jungle or forest type scenery. I enjoy my games being in first person so I decided to go with that and make a small forest with branches...
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Week 3 - Nature - Eoghan
October 12, 2022
by
eboot
For my third prototype, the theme was nature. I came up with idea for a game in which the player enters a cave. They have a shovel and are able to dig through soft soil and must do this in order to re...
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Nature Prototype, Erik W
October 12, 2022
by
erik.wtn
With the nature prompt being vague it was a little tougher to come up with something for it. I decided on going with an idea I expressed to the group of a kind of garden builder game. The catch is tha...
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Corrupted Vision Prototype - Erik W
October 06, 2022
by
erik.wtn
For corrupted vision, I initially had a goal to have overpowered enemies chasing you while doing a difficult platformer. However, during the creation of the prototype, I accidentally figured out a new...
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Week 2 - Corrupted Vision - Davin A
October 05, 2022
by
dav1n
This week we got the theme "Corrupted Vision." The first thought that came to my mind was messing with the players field of view, making it slightly disorientated or pixelated, giving it a 'retro' eff...
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Week 2 - Corrupted Vision - Eoghan
October 04, 2022
by
eboot
For the theme "Corrupted Vision", I came up with the idea for a game that is filled to the brim with ads. Any time the player tries to do anything, the game has a chance to load an ad. The game also f...
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Week 1 - Control - Eoghan
September 27, 2022
by
eboot
The prompt for this project was "Control". After thinking about it with the people in my group, I took the prompt and decided to come up with a game concept that focuses on a lack of control. My idea...
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Prototype 1, Control- Davin A
September 27, 2022
by
dav1n
I've decided to make my game based around a puzzle game. I wanted my game to be set on different planets which each offer a different challenge/puzzle. The game is top-down 3D, and you play as two cha...
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Prototype 1, Control - Erik W
September 27, 2022
by
erik.wtn
To begin ideation we each brainstormed ideas and shared them with each other. I decided to narrow in on my idea for a game where there are different player character types such as controlling a humano...
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