Week 12 - Assets for Whiteboxes & Visual Improvements
Go Dig A Hole » Devlog
Previously we had just basic sprites for things such as keys, bounce pads and health boosts, so we created sprites for those. We decided on a mattress for bounce pads and a leg of chicken for health boosts.
We also added a second tilemap for the background and made changes to some of the smaller tiles that were used to round off corners to make them more consistent. There was also a tilemap added for rocks.
Additionally, visual improvements were made, and the player's walking animation speed was changed to match the player's walking speed. Consistent outlines were added to the tilemaps.
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More posts
- Week 11 - Polishing and Bug FixingJan 12, 2023
- Week 10 - QOL ImprovementsJan 12, 2023
- Week 9 - Enemy ImprovementsDec 03, 2022
- Week 8: Animation, Assets & UINov 17, 2022
- Week 7 - Burndown Chart and Game Design MacroNov 17, 2022
- Final Week, Vertical SliceNov 05, 2022
- Week 5 - CharacterNov 01, 2022
- Week 4 - Basic MechanicsOct 25, 2022
- Week 3 - Nature - Davin AOct 12, 2022
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