Week 12 - Assets for Whiteboxes & Visual Improvements


Previously we had just basic sprites for things such as keys, bounce pads and health boosts, so we created sprites for those.  We decided on a mattress for bounce pads and a leg of chicken for health boosts.

We also added a second tilemap for the background and made changes to some of the smaller tiles that were used to round off corners to make them more consistent. There was also a tilemap added for rocks.


Additionally, visual improvements were made, and the player's walking animation speed was changed to match the player's walking speed. Consistent outlines were added to the tilemaps.

Get Go Dig A Hole

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