Week 5 - Character
Go Dig A Hole » Devlog
This week, we designed our character.
Since our game mainly takes place within a cave, we decided our character should be a miner. He carries around a shovel and can use it to either dig holes or attack enemies.

We also began to animate our character. As of now, the idle animation is mostly complete (aside from some minor adjustments if necessary).
Setting up the rig for the character was quite time consuming, but it was very satisfying to see it move.
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Go Dig A Hole
More posts
- Week 12 - Assets for Whiteboxes & Visual ImprovementsJan 12, 2023
- Week 11 - Polishing and Bug FixingJan 12, 2023
- Week 10 - QOL ImprovementsJan 12, 2023
- Week 9 - Enemy ImprovementsDec 03, 2022
- Week 8: Animation, Assets & UINov 17, 2022
- Week 7 - Burndown Chart and Game Design MacroNov 17, 2022
- Final Week, Vertical SliceNov 05, 2022
- Week 4 - Basic MechanicsOct 25, 2022
- Week 3 - Nature - Davin AOct 12, 2022
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