Week 11 - Polishing and Bug Fixing


We fixed some visual issues, such as the enemy's health bars, as they would get reversed when the enemy sprite was flipped.  Further, we set up the code to trigger animations that were previously made for the character but were not seen in gameplay yet, such as jumping and falling.

We also had some issues with the player sliding across the tilemap due to how the player was moved in code which was fixed this week.

Get Go Dig A Hole