Week 4 - Basic Mechanics
This week, we finished our game's basic mechanics. Our game, "Go Dig A Hole", is a platformer in which the player must run, jump and dig their way through to the goal. The player takes control of a miner, who has entered a cave that leads to the centre of the Earth. Rumour has it that a deity resides at the very end of this cave. This deity is willing to grant a wish to anybody who reaches them.
From our initial prototype (seen below), there have been many improvements made to the code of the player.
The digging mechanic is far more responsive now and the player movement is more smooth.
We also began building a test level in order to show off our different mechanics. This level features objects such as doors, lava, spikes and falling stalactites, which, in addition to mechanics such as digging, must all be utilised to beat the level.
Next we plan to implement an actual player sprite, implement enemies, and expand the test level.
Get Go Dig A Hole
Go Dig A Hole
More posts
- Week 12 - Assets for Whiteboxes & Visual ImprovementsJan 12, 2023
- Week 11 - Polishing and Bug FixingJan 12, 2023
- Week 10 - QOL ImprovementsJan 12, 2023
- Week 9 - Enemy ImprovementsDec 03, 2022
- Week 8: Animation, Assets & UINov 17, 2022
- Week 7 - Burndown Chart and Game Design MacroNov 17, 2022
- Final Week, Vertical SliceNov 05, 2022
- Week 5 - CharacterNov 01, 2022
- Week 3 - Nature - Davin AOct 12, 2022
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