Week 9 - Enemy Improvements
Go Dig A Hole » Devlog
This week, we got to work on improving the games' enemies. We decided to make them mining robots that use a laser to attack.
Since they are robots, we decided to make their movements stiff and robotic.
We also added some pick ups to the game. The player is able to pick up food items in order to heal themselves.
In addition, we also added bounce pads to the game. These are used by the player to reach areas of the level that they otherwise couldn't, such as a previous section or a difficult to traverse wall.
We also added light to our scene in order to make it more visually appealing.
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More posts
- Week 12 - Assets for Whiteboxes & Visual ImprovementsJan 12, 2023
- Week 11 - Polishing and Bug FixingJan 12, 2023
- Week 10 - QOL ImprovementsJan 12, 2023
- Week 8: Animation, Assets & UINov 17, 2022
- Week 7 - Burndown Chart and Game Design MacroNov 17, 2022
- Final Week, Vertical SliceNov 05, 2022
- Week 5 - CharacterNov 01, 2022
- Week 4 - Basic MechanicsOct 25, 2022
- Week 3 - Nature - Davin AOct 12, 2022
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