Week 1 - Control - Eoghan
The prompt for this project was "Control". After thinking about it with the people in my group, I took the prompt and decided to come up with a game concept that focuses on a lack of control.
My idea ended up being a game in which the player can only move the direction that they are facing in, (e.g. the player cannot move left if they are facing right and vice versa). It is a platformer game where the player can only turn around when the game decides, such as when they interact with certain objects, or when they jump off a wall. The game would feature some puzzles that revolve around this concept, mainly to do with doing things in a particular order.
I thought this concept was a unique idea that put a spin on the prompt we were given, as well as the platformer genre.
Get Go Dig A Hole
Go Dig A Hole
More posts
- Week 12 - Assets for Whiteboxes & Visual ImprovementsJan 12, 2023
- Week 11 - Polishing and Bug FixingJan 12, 2023
- Week 10 - QOL ImprovementsJan 12, 2023
- Week 9 - Enemy ImprovementsDec 03, 2022
- Week 8: Animation, Assets & UINov 17, 2022
- Week 7 - Burndown Chart and Game Design MacroNov 17, 2022
- Final Week, Vertical SliceNov 05, 2022
- Week 5 - CharacterNov 01, 2022
- Week 4 - Basic MechanicsOct 25, 2022
- Week 3 - Nature - Davin AOct 12, 2022
Leave a comment
Log in with itch.io to leave a comment.